/* 
* Buffered Text-fade Effect - v3.0
* - Copyright 2008 - Licenced for free distribution under the BSDL
* - http://www.opensource.org/licenses/bsd-license.php
*
*   This program is licenced under the BSDL and may be distributed far
* and wide, anywhere on the planet and beyond (maybe!)  If you happen
* to get a kick out of this script, please drop me a note at:
* wyvern@greywyvern.com and tell me where you gave it a good home and
* plenty of bytes to eat, hmmm? :)  I'd be eternally grateful.
*/

function fadeObject(id, c1, c2, s1, s2) {
  var self = this;
  this.id      = id;
  this.elem    = false;
  this.colour  = {
    stt: [parseInt(c1.substr(0, 2), 16), parseInt(c1.substr(2, 2), 16), parseInt(c1.substr(4, 2), 16)],
    end: [parseInt(c2.substr(0, 2), 16), parseInt(c2.substr(2, 2), 16), parseInt(c2.substr(4, 2), 16)],
    now: [parseInt(c1.substr(0, 2), 16), parseInt(c1.substr(2, 2), 16), parseInt(c1.substr(4, 2), 16)]
  };
  this.steps   = [s1, s2];
  this.dir     = false;
  this.active  = false;
  this.queue   = [];
  this.msg     = [];
  this.message = 0;
  function d2h(num) {
    num = Math.round(num);
    return ((num < 16) ? "0" : "") + num.toString(16);
  }
  this.fade = function(message, direction) {
    this.elem = this.elem || document.getElementById(this.id);
    this.queue.push([message, direction]);
    for (var x = 0; x < this.queue.length; x++) {
      for (var y = x + 1; y < this.queue.length; y++) {
        if (this.queue[x][0] == this.queue[y][0] && this.queue[x][1] != this.queue[y][1]) {
          this.queue.splice(x, 1);
          this.queue.splice(y - 1, 1);
        }
      }
    }
    if (!this.active) setTimeout(function() { self.fadeLoop(); }, 0);
  };
  this.fadeLoop = function() {
    if (!this.active && this.queue.length) {
      if (this.dir && this.message != this.queue[0][0]) this.queue.unshift([this.message, false]);
      var msg = this.queue.shift();
      if (this.msg[msg[0]]) {
        this.active = true;
        this.elem.innerHTML = this.msg[this.message = msg[0]];
        this.dir = msg[1];
      }
    }
    if (this.dir) {
      var c1 = this.colour.stt, c2 = this.colour.end, s = this.steps[0];
    } else var c1 = this.colour.end, c2 = this.colour.stt, s = this.steps[1];
    for (var x = 0, cnow = "", inc = 0; x < 3; x++) {
      this.colour.now[x] += inc = (c2[x] - c1[x]) / s;
      cnow += this.colour.now[x] = (inc < 0) ? Math.max(this.colour.now[x], c2[x]) : Math.min(this.colour.now[x], c2[x]);
    } this.elem.style.color = "#" + d2h(this.colour.now[0]) + d2h(this.colour.now[1]) + d2h(this.colour.now[2]);
    if (cnow == c2.join("")) {
      this.active = false;
      if (!this.queue.length) {
        if (!this.dir) {
          if (this.msg[0]) {
            this.queue.push([0, true]);
            setTimeout(function() { self.fadeLoop(); }, 0);
          } else this.elem.innerHTML = "&nbsp;";
        }
      } else setTimeout(function() { self.fadeLoop(); }, 0);
    } else setTimeout(function() { self.fadeLoop(); }, 0);
  };
  if (window.addEventListener) {
    window.addEventListener('load', function() { self.fade(0, true); }, false); 
  } else if (window.attachEvent)
    window.attachEvent('onload', function() { self.fade(0, true); });
}

var fader = new Array();
var hash = new Array();

function throb(item) {
  if (!hash[item]) hash[item] = 2;
  fader[item].fade(Math.floor(hash[item] / 2), !(hash[item] % 2));
  setTimeout(function() { throb(item); }, (hash[item] % 2) ? 100 : 5000);
  if (++hash[item]>fader[item].msg.length * 2 - 1) hash[item] = 2;
}

/* get me2day posts
* - Copyright 2008 - Licenced for free distribution under the BSDL
* - http://www.opensource.org/licenses/bsd-license.php
*
*   This program is licenced under the BSDL and as following code is 
*   connected with "Buffered Text-fade Effect - v3.0" by channy yun.
*/

var me2fade = {
  init : function(me2id) {
  	me2fade.getme2day(me2id);
  	setTimeout(function() { throb(2); }, 1000);

   }, getme2day : function(me2id) {
      me2fade.s = document.createElement('script');
      me2fade.s.type ='text/javascript';
      me2fade.s.charset ='utf-8';
      me2fade.s.src = 'http://me2day.net/api/get_latests/'+me2id+'.json?callback=me2fade.makearray';
      document.getElementsByTagName('head')[0].appendChild(me2fade.s);

}, makearray :  function(z) {
    fader[2] = new fadeObject('me2fade', 'aaaaaa', 'ffffff', 10, 60);

    for (var i=0; i<z.length; i++) {
	var tags="";

	for(var j=0; j<z[i].tags.length; j++) {
                tags+= z[i].tags[j].name + " ";
        }
	var stripstring = z[i].body.replace(/(<([^>]+)>)/ig,""); 
	//alert(stripstring.length + stripstring);
	
	if (tags!="noblog ") {

	  if (stripstring.length <= 44) {
		  fader[2].msg[i+1]='<div class="large">'+ z[i].body + " <div class='me2tags'><a href='" + z[i].permalink + "'>"+tags+'</a></a></div></div>';
	  } else if (stripstring.length >= 80) {
		  fader[2].msg[i+1]='<div class="small">'+ z[i].body + " <div class='me2tags'><a href='" + z[i].permalink + "'>"+tags+'</a></div></div>';
	  } else {
		  fader[2].msg[i+1]='<div class="medium">'+ z[i].body + " <div class='me2tags'><a href='" + z[i].permalink + "'>"+tags+'</a></div></div>';
	  }
	}
	
	
  }
 }

};

function addLoadEvent(func) {
    var oldonload = window.onload;
    if (typeof window.onload != 'function') {
        window.onload = func;
    } else {
        window.onload = function() {
            if (oldonload) {
                oldonload();
            }
            func;
        }
    }
}
