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		<title>all2one awakening</title>
		<link>http://gl3d.net/</link>
		<description>A Korean game developer in Frankfurt, Germany</description>
		<language>ko</language>
		<pubDate>Thu, 04 Mar 2010 01:31:46 +0900</pubDate>
		<generator>Tistory 1.1 (http://www.tistory.com/)</generator>
		<image>
		<title>all2one awakening</title>
		<url><![CDATA[http://cfile5.uf.tistory.com/image/156DBE0D49A999991504C0]]></url>
		<link>http://gl3d.net/</link>
		<description>A Korean game developer in Frankfurt, Germany</description>
		</image>
		<item>
			<title>GDC 2010 참관 스케줄</title>
			<link>http://gl3d.net/entry/GDC-2010-My-Schedule</link>
			<description>보시면 아시겠지만, 중복이 좀 있는데, 아직 무엇을 들을지 확정짓지 못한 것들입니다. ^^ 흥미로운 세션들이 많군요. 기대됩니다. March 9-13, 2010 San Francisco, CA Moscone Center Session Title Date Start Time End Time Location Advanced Visual Effects with Direct3D 2010-03-09 10:00:00 18:00:00 Room 301, South..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=6033246&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>GDC</category>
			<category>GDC 2010</category>
			<category>GDC2010</category>
			<author>all2one</author>
			<guid>http://gl3d.net/219</guid>
			<comments>http://gl3d.net/entry/GDC-2010-My-Schedule#entry219comment</comments>
			<pubDate>Thu, 04 Mar 2010 01:31:03 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20100226</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20100226</link>
			<description>프로그래밍programming RT spolsky: I made you a Mercurial tutorial: http://hginit.com/ #dev # 조엘이 만든 인기 분산버전관리시스템, 머큐리얼의 튜토리얼 RT javawork: http://goo.gl/BoYZ - Serializing Data( JSON vs. Protocol Buffers ) #dev # 여러 언어에서 JSON과 프로토콜버퍼의 시리얼라이제이션 성능을 비교한 글 RT De..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=6007862&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Tweets</category>
			<category>Agile Zen</category>
			<category>Alchemy</category>
			<category>Christina Ann Coffin</category>
			<category>Clojure</category>
			<category>code review</category>
			<category>CUDA</category>
			<category>Database</category>
			<category>DICE Summit 2010</category>
			<category>DreamPie</category>
			<category>Equalizer</category>
			<category>Fermi</category>
			<category>Hubris</category>
			<category>json</category>
			<category>Kanban</category>
			<category>Lean</category>
			<category>LeanKitKanban</category>
			<category>Light Propagation Volumes</category>
			<category>llvm</category>
			<category>mercurial</category>
			<category>nosql</category>
			<category>OOPSLA</category>
			<category>Protocol Buffers</category>
			<category>pthreads</category>
			<category>splash</category>
			<category>task scheduler</category>
			<author>all2one</author>
			<guid>http://gl3d.net/218</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20100226#entry218comment</comments>
			<pubDate>Tue, 02 Mar 2010 08:15:22 +0900</pubDate>
		</item>
		<item>
			<title>[해외 개발자 인터뷰] Tiago Sousa</title>
			<link>http://gl3d.net/entry/foreign-developer-interview-Tiago-Sousa</link>
			<description>﻿오랜만의 개발자 인터뷰입니다. GDC 강연과 GPU Gems 및 ShaderX 기고글로 유명한 렌더링 가이, 티아고입니다.  이름이 어떻게? 티아고 소사 – 일명 미스터T 어디 출신인가요? 포르투갈 리스본 어떤 일을 하고 있나요? 7년간 크라이텍에서 시니어 그래픽스 프로그래머로 일하고 있습니다. 파크라이, 크라이시스 및 GDC/E3/테크데모 작업에 참여했고,최근에는 CryEngine3 작업을 하면서 여러 플랫폼에 걸쳐 불가능을 가능으로 만들고 있습..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5854263&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
			&lt;!-- &lt;rdf:RDF xmlns=&quot;http://web.resource.org/cc/&quot; xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot; xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;&gt;
			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Reproduction&quot;/&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Game Development</category>
			<category>CryTek</category>
			<category>Tiago Sousa</category>
			<category>크라이텍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/217</guid>
			<comments>http://gl3d.net/entry/foreign-developer-interview-Tiago-Sousa#entry217comment</comments>
			<pubDate>Wed, 17 Feb 2010 07:10:17 +0900</pubDate>
		</item>
		<item>
			<title>티스토리 블로그에 구글버즈 버튼 달기</title>
			<link>http://gl3d.net/entry/add-google-buzz-button-to-tistory</link>
			<description>구글 버즈가 핫이슈군요. 워드프레스 블로그에 구글버즈 버튼 다는 법에 관한 이 글이 기반입니다. 위와 같은 코드를 티스토리 스킨 HTML/CSS 편집에서 원하는 부분에 넣어주시면 됩니다. 물론 http://gl3d.net 이 부분은 해당 블로그 url로 모두 바꿔주셔야 합니다. ^^ 도움이 되셨다면 위의 버즈 버튼 꾹 한번 눌러주세요. ㅎㅎ  * 이 포스트는 blogkorea [블코채널 : 웹, 컴퓨터, it에 관련된 유용한 정보 및 소식] 에 링크..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5807849&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			<category>Etc.</category>
			<category>Buzz</category>
			<category>google buzz</category>
			<category>구글버즈</category>
			<category>버즈</category>
			<author>all2one</author>
			<guid>http://gl3d.net/216</guid>
			<comments>http://gl3d.net/entry/add-google-buzz-button-to-tistory#entry216comment</comments>
			<pubDate>Fri, 12 Feb 2010 02:48:44 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20100208</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20100208</link>
			<description>프로그래밍programming RT joelmoss: Bye Bye Github http://bit.ly/9XAwBq #dev # 깃허브가 요즘 나름 대세인데, 그만큼 문제도 많은듯. 그 대안 서비스도 우후죽순처럼 많이 생겨나는 중. RT rickasaurus: RT jeremyross: Why programmers leave Python: http://brehaut.net/blog/2010/on_iteration #dev # Create Your..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5779915&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			<category>Tweets</category>
			<category>amdahl&#039;s law</category>
			<category>CopperLicht</category>
			<category>CUDA</category>
			<category>FastFlow</category>
			<category>FurryBall</category>
			<category>github</category>
			<category>Go Programming Language</category>
			<category>Kanban</category>
			<category>Kiln</category>
			<category>Larrabee</category>
			<category>Level Design</category>
			<category>lock-free</category>
			<category>mercurial</category>
			<category>NodeBox</category>
			<category>OptiX</category>
			<category>PDC09</category>
			<category>ReaderWriter lock</category>
			<category>Scrum</category>
			<category>sequence diagram</category>
			<category>shadow mapping</category>
			<category>SIKULI</category>
			<category>wait-free</category>
			<category>WebGL</category>
			<author>all2one</author>
			<guid>http://gl3d.net/215</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20100208#entry215comment</comments>
			<pubDate>Wed, 10 Feb 2010 08:25:32 +0900</pubDate>
		</item>
		<item>
			<title>Frankfurt Scenery 20100205</title>
			<link>http://gl3d.net/entry/Frankfurt-Scenery-20100205</link>
			<description>한국도 눈이 많이 왔다고 하는데 독일도 60년만의 폭설이라는군요. 눈을 보고 신기해하는 아들 녀석  크리스마스 장터에서 구입한 장식품  뢰머 광장에 열린 크리스마스 장터의 모습  아기자기 예쁜 장식품들이 정말 많습니다.  이런 동양적인 아이템도 인기 품목 중 하나  도심 근처 명품 거리. 크리스마스 당일의 한산한 모습  독일 최초의 애플 스토어 입점. 얼마 전 정식 개장 했습니다.  이제 터치 입력에 매우 능숙해진 현우  군밤 모자 현우  집 근처..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5729057&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Frankfurt</category>
			<category>Frankfurt</category>
			<category>Frankfurt am Main</category>
			<category>프랑크푸르트</category>
			<author>all2one</author>
			<guid>http://gl3d.net/214</guid>
			<comments>http://gl3d.net/entry/Frankfurt-Scenery-20100205#entry214comment</comments>
			<pubDate>Sat, 06 Feb 2010 06:34:06 +0900</pubDate>
		</item>
		<item>
			<title>Coders at Work를 읽고 - 3</title>
			<link>http://gl3d.net/entry/Coders-at-Work-3</link>
			<description>2009/12/21 - [Book Review] - Coders at Work를 읽고 - 1 2010/01/16 - [Book Review] - Coders at Work를 읽고 - 2 Simon Peyton Jones 함수형 언어 전문가. Haskell 언어의 핵심 공헌자 He said, &quot;Just start something, no matter how humble.&quot; ... It turned out to be a very significant p..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Book Review</category>
			<category>Coders at Work</category>
			<category>Peter Norvig</category>
			<category>Simon Peyton Jones</category>
			<author>all2one</author>
			<guid>http://gl3d.net/213</guid>
			<comments>http://gl3d.net/entry/Coders-at-Work-3#entry213comment</comments>
			<pubDate>Wed, 03 Feb 2010 07:32:43 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20100118</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20100118</link>
			<description>프로그래밍programming RT cheydohundaddy: 함수형 프로그래밍 - 2http://www.lameproof.com/zboard/zboard.php?id=bbs2&amp;amp;no=737 #dev # RT cheydohundaddy: 함수형 프로그래밍 - 1http://www.lameproof.com/zboard/zboard.php?id=bbs2&amp;amp;no=736 #dev # 김학규님의 함수형 프로그래밍에 관한 소개 연재 RT uncle..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Tweets</category>
			<category>Ambient Occlusion</category>
			<category>avatar</category>
			<category>Awesomium</category>
			<category>Dependency Injection</category>
			<category>DX11</category>
			<category>F#</category>
			<category>git</category>
			<category>Go programming langugae</category>
			<category>google app engine</category>
			<category>I3D 2010</category>
			<category>J programming language</category>
			<category>Kanban</category>
			<category>OpenGL</category>
			<category>premake</category>
			<category>ptex</category>
			<category>Python</category>
			<category>Relacy Race Detector</category>
			<category>tinyrt</category>
			<category>VFX</category>
			<category>Wavelet</category>
			<category>WPF</category>
			<category>함수형 프로그래밍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/212</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20100118#entry212comment</comments>
			<pubDate>Tue, 19 Jan 2010 07:29:23 +0900</pubDate>
		</item>
		<item>
			<title>Coders at Work를 읽고 - 2</title>
			<link>http://gl3d.net/entry/Coders-at-Work-2</link>
			<description>2009/12/21 - [Book Review] - Coders at Work를 읽고 - 1 &quot;Coders at Work&quot; by Peter Seibel Joshua Bloch 선 마이크로시스템즈에서 자바 작업. 현재 구글의 수석 자바 아키텍트 Another is Elements of Style, which isn&#039;t even a programming book. You should read it for two reasons: The first is t..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5466104&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Book Review</category>
			<category>Coders at Work</category>
			<category>Joe Armstrong</category>
			<category>Joshua Bloch</category>
			<author>all2one</author>
			<guid>http://gl3d.net/211</guid>
			<comments>http://gl3d.net/entry/Coders-at-Work-2#entry211comment</comments>
			<pubDate>Sat, 16 Jan 2010 06:43:41 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20100104</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20100104</link>
			<description>﻿http://www.flickr.com/photos/gregfoster/2984583644/ 프로그래밍programming RT KageKirin: Visual Studio - Lua Language Support http://tinyurl.com/ydwth7n #programming # 간단한 문법 체크를 지원하는 비주얼 스튜디오 루아 애드인 RT WalterBright: #d_lang D programming language dmd 1.055..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Tweets</category>
			<category>Art of Computer Programming</category>
			<category>Barbara Liskov</category>
			<category>code2009</category>
			<category>CoffeeScript</category>
			<category>D programming language</category>
			<category>Etherpad</category>
			<category>functional programming</category>
			<category>GLSL</category>
			<category>GoogleMock</category>
			<category>haskell</category>
			<category>Hg-Git</category>
			<category>inPreso</category>
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			<category>Lean</category>
			<category>libcpu</category>
			<category>Lua</category>
			<category>MLAA</category>
			<category>monad</category>
			<category>navigation mesh</category>
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			<category>OpenCL</category>
			<category>OpenGL</category>
			<category>Python</category>
			<category>Scrum</category>
			<category>TDD</category>
			<category>terrain lighting</category>
			<category>The Expression Problem</category>
			<category>The Nice programming language</category>
			<category>Tim Sweeney</category>
			<category>Unity Builds</category>
			<category>루아</category>
			<category>모나드</category>
			<author>all2one</author>
			<guid>http://gl3d.net/210</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20100104#entry210comment</comments>
			<pubDate>Tue, 05 Jan 2010 00:23:20 +0900</pubDate>
		</item>
		<item>
			<title>Game Developer Blog Network 인증용 vefe3cc49 (냉무)</title>
			<link>http://gl3d.net/entry/vefe3cc49</link>
			<description>http://kgdn.tk/blog/&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Game Development</category>
			<category>vefe3cc49</category>
			<author>all2one</author>
			<guid>http://gl3d.net/209</guid>
			<comments>http://gl3d.net/entry/vefe3cc49#entry209comment</comments>
			<pubDate>Mon, 04 Jan 2010 20:34:38 +0900</pubDate>
		</item>
		<item>
			<title>Coders at Work를 읽고 - 1</title>
			<link>http://gl3d.net/entry/Coders-at-Work-1</link>
			<description>유명 프로그래머들과의 인터뷰를 엮은 책입니다. 인터넷의 여러 호평대로 흥미롭게 읽었습니다. 나름 프로그래밍 분야에서 일가를 이루 사람들의 생각을 들어보고 서로 비교해볼 수 있어 좋았습니다. 앞으로 몇 회에 걸쳐 인상 깊었던 문구를 중심으로 간단한 감상 글을 적어보겠습니다. ﻿ Jamie Zawinski : 리스프 해커, 초기 넷스케이프 개발자, 나이트클럽 주인 I think one thing that&#039;s really important is to no..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5169620&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Book Review</category>
			<category>Brad Fitzpatrick</category>
			<category>Brendan Eich</category>
			<category>Coders at Work</category>
			<category>Douglas Crockford</category>
			<category>Jamie Zawinski</category>
			<author>all2one</author>
			<guid>http://gl3d.net/208</guid>
			<comments>http://gl3d.net/entry/Coders-at-Work-1#entry208comment</comments>
			<pubDate>Mon, 21 Dec 2009 06:07:33 +0900</pubDate>
		</item>
		<item>
			<title>차세대 게임개발 언어로 D에 주목하는 이유 - 마지막</title>
			<link>http://gl3d.net/entry/D-Programming-Language-GameDev-3</link>
			<description>2009/09/19 - [Game Development] - 차세대 게임개발 언어로 D에 주목하는 이유 - 1 2009/10/20 - [Game Development] - 차세대 게임개발 언어로 D에 주목하는 이유 - 2 ~ The Sunny Side ~ by ViaMoi 드디어 마지막입니다. 마지막인 만큼 강력한 놈들이 많이 나옵니다. 그 사이 시스템 프로그래밍 언어라는 같은 분야를 노리는 Go라는 강력한 경쟁자가 나타났습니다만... 여전히 D 언..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=5142964&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Game Development</category>
			<category>composition</category>
			<category>D programming language</category>
			<category>data race</category>
			<category>Design By Contract</category>
			<category>double-checked locking</category>
			<category>functional programming</category>
			<category>memory barrier</category>
			<category>Nested Class</category>
			<category>RAII</category>
			<category>subtyping</category>
			<category>thread local</category>
			<author>all2one</author>
			<guid>http://gl3d.net/207</guid>
			<comments>http://gl3d.net/entry/D-Programming-Language-GameDev-3#entry207comment</comments>
			<pubDate>Fri, 18 Dec 2009 08:26:45 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20091207</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091207</link>
			<description>프로그래밍programming RT programmingjoy: Improving testing practices at Google #programming http://bit.ly/5uwjvx # 구글의 테스팅 적용 사례 RT programmingjoy: Online (La)TeX equations renderer for your HTML pages #programming http://bit.ly/8mWuyG # 블로그 등에 수식을 표시할 수 있게..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Tweets</category>
			<category>ADT</category>
			<category>Algorithms</category>
			<category>Ambient Occlusion</category>
			<category>ATI Stream</category>
			<category>Christopher Alexander</category>
			<category>Coders at Work</category>
			<category>codesmith</category>
			<category>Design Patterns</category>
			<category>Donald Knuth</category>
			<category>Erjang</category>
			<category>Erlang</category>
			<category>GigaVoxels</category>
			<category>Guy Steele</category>
			<category>haskell</category>
			<category>hierarchical concurrent state machine</category>
			<category>iPython</category>
			<category>Manycore</category>
			<category>Megatexture</category>
			<category>Microsoft Research Accelerator</category>
			<category>Peter Seibel</category>
			<category>pomodoro</category>
			<category>RapidXML</category>
			<category>red-black tree</category>
			<category>Relacy Race Detector</category>
			<category>Ruby</category>
			<category>SC09</category>
			<category>Scala</category>
			<category>Squad</category>
			<category>template metaprogramming</category>
			<category>Triangle Mesh Voxelization</category>
			<category>UDK</category>
			<category>UncleBob</category>
			<category>VsVim</category>
			<category>wakemate</category>
			<category>WARP</category>
			<category>Wikireader</category>
			<category>Your Brain an Work</category>
			<category>알고리즘</category>
			<author>all2one</author>
			<guid>http://gl3d.net/206</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091207#entry206comment</comments>
			<pubDate>Thu, 10 Dec 2009 03:33:08 +0900</pubDate>
		</item>
		<item>
			<title>크라이텍 10주년 파티</title>
			<link>http://gl3d.net/entry/Crytek-10th-Anniversay-Party</link>
			<description>2009/12/02 - [Game Development] - 크라이텍 아카데미 크라이텍 아카데미에 잇달아 열린 10주년 기념 파티 풍경입니다. 파티장 전경. 16세 미만 출입 금지로 아들 녀석 때문에 아내는 아쉽게도 불참 드디어 입장. 먼저 스파클링 와인으로 입가심 후 찰칵 본 행사 시작 전 극장 같은 곳에 잔뜩 모인 사람들 드레스 코드는 smart casual. 과연 스마트 캐주얼이 어떤 것이냐로 논쟁이 좀 있었습니다; 그런데 놀랍게도 그 정의가..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Frankfurt</category>
			<category>10주년파티</category>
			<category>CryTek</category>
			<category>smart causal</category>
			<category>크라이텍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/205</guid>
			<comments>http://gl3d.net/entry/Crytek-10th-Anniversay-Party#entry205comment</comments>
			<pubDate>Thu, 03 Dec 2009 02:07:36 +0900</pubDate>
		</item>
		<item>
			<title>크라이텍 아카데미</title>
			<link>http://gl3d.net/entry/Crytek-Academy</link>
			<description>크라이텍 10주년 파티와 더불어 자체 컨퍼런스 행사, &quot;Crytek Academy&quot;가 11월 26,27일 양일간 있었습니다. 파티와 마찬가지로 프랑크푸르트 본사뿐만 아니라 다섯 군데 지사에서 모두 참여하는 이벤트였습니다. 내부 인력이 진행하는 마스터 세션과 대학 및 인텔, 엔비디아 등의 업체에서 초빙한 강사가 진행하는 세션들이 있었습니다. 회사도 처음 시도하는 행사라 파티 준비와 함께 나름 부산했는데요, 처음치고는 비교적 매끄럽게 진행되었습니다...&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4968367&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
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			<category>Game Development</category>
			<category>CryTek</category>
			<category>Crytek Academy</category>
			<category>Fermi</category>
			<category>GigaVoxels</category>
			<category>Larrabee</category>
			<category>Multi-Resolution Shading</category>
			<category>기가복셀</category>
			<category>크라이텍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/204</guid>
			<comments>http://gl3d.net/entry/Crytek-Academy#entry204comment</comments>
			<pubDate>Wed, 02 Dec 2009 02:27:21 +0900</pubDate>
		</item>
		<item>
			<title>구글웨이브 초대장 16개 배포합니다.</title>
			<link>http://gl3d.net/entry/googlewave-invitations-1</link>
			<description>초대장이 대거 배포 중인듯하여 수요가 어떨지 모르겠습니다만... 댓글 선착순입니다. 이메일과 함께 비밀댓글 남겨주세요~  by subblue * 이 포스트는 blogkorea [블코채널 : 웹, 컴퓨터, it에 관련된 유용한 정보 및 소식] 에 링크 되어있습니다.&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4911233&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			<category>Etc.</category>
			<category>google wave</category>
			<category>구글웨이브</category>
			<category>초대장</category>
			<author>all2one</author>
			<guid>http://gl3d.net/203</guid>
			<comments>http://gl3d.net/entry/googlewave-invitations-1#entry203comment</comments>
			<pubDate>Thu, 26 Nov 2009 20:26:29 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20091120</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091120</link>
			<description>프로그래밍programming RT programmingjoy: LtU: Scratch: Programming for All #programming http://bit.ly/1FZc4P # 아이들을 위한 프로그래밍 언어 RT programmingjoy: Inside &quot;MinWin&quot;: The Windows 7 Kernel Slims Down #programming http://bit.ly/1Wj6d6 # 서버 및 임베디드 플랫폼을 위한 윈도 최소 버..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			&lt;!-- Creative Commons License--&gt;
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			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Tweets</category>
			<category>Ambient Occlusion</category>
			<category>Android</category>
			<category>C++0x</category>
			<category>code review</category>
			<category>Deferred Rendering</category>
			<category>delaunay triangulation</category>
			<category>Erlang</category>
			<category>Frostbite</category>
			<category>functional programming</category>
			<category>Gerrit</category>
			<category>Golang</category>
			<category>haskell</category>
			<category>Kanban</category>
			<category>Lisp</category>
			<category>MacRuby</category>
			<category>maven</category>
			<category>Megatexture</category>
			<category>mercurial</category>
			<category>MinWin</category>
			<category>MIT</category>
			<category>parallelism</category>
			<category>PDC09</category>
			<category>permutation</category>
			<category>pystring</category>
			<category>QuickThread</category>
			<category>Regular Expression</category>
			<category>SC09</category>
			<category>Stackless Python</category>
			<category>The Pragmatic Bookshelf</category>
			<category>wings3d</category>
			<category>WPF</category>
			<category>정규표현식</category>
			<author>all2one</author>
			<guid>http://gl3d.net/201</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091120#entry201comment</comments>
			<pubDate>Tue, 24 Nov 2009 07:08:13 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20091104</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091104</link>
			<description>프로그래밍programming RT repi: Metalscroll VS plugin looks good, need to try it, thx RT jburnett: repi re: rockscroll - see http://bit.ly/RLAWc #programming # 유용했지만 개발이 중단되어 아쉬웠던 VS addin, rockscroll의 향상된 대안이 나왔습니다. Stack Overflow Careers - an online CV serv..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4693492&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Tweets</category>
			<category>37Signals</category>
			<category>agile</category>
			<category>code snipptes</category>
			<category>cron</category>
			<category>Cruncher#</category>
			<category>D programming language</category>
			<category>Data-oriented programming</category>
			<category>Design Patterns</category>
			<category>ditaa</category>
			<category>DSL</category>
			<category>Erlang</category>
			<category>expression templates</category>
			<category>Firtree</category>
			<category>frame rate</category>
			<category>functional programming</category>
			<category>git</category>
			<category>Grady Booch</category>
			<category>GTC</category>
			<category>haskell</category>
			<category>image processing</category>
			<category>Insomniac</category>
			<category>Kanban</category>
			<category>Kiln</category>
			<category>Larrabee</category>
			<category>LuaJIT</category>
			<category>mercurial</category>
			<category>Metalscroll</category>
			<category>minimalism</category>
			<category>Nimrod</category>
			<category>OpenGL</category>
			<category>parallel programming</category>
			<category>PIL</category>
			<category>PowerPC</category>
			<category>Python</category>
			<category>Software Transactional Memory</category>
			<category>SparkBuild</category>
			<category>Spell Corrector</category>
			<category>sregex</category>
			<category>ssd</category>
			<category>stackoverflow</category>
			<category>STL</category>
			<category>Subbuilds</category>
			<category>Syntax Highlighter</category>
			<category>Trampoline Functions</category>
			<category>Windows 7</category>
			<category>개체지향</category>
			<category>디자인패턴</category>
			<category>루아</category>
			<category>애자일</category>
			<category>파이썬</category>
			<author>all2one</author>
			<guid>http://gl3d.net/200</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091104#entry200comment</comments>
			<pubDate>Fri, 06 Nov 2009 22:51:18 +0900</pubDate>
		</item>
		<item>
			<title>Frankfurt Scenery 20091026</title>
			<link>http://gl3d.net/entry/Frankfurt-Scenery-20091026</link>
			<description>무슨 날인지 증기기관차가 등장, 실제 시범 운전하더군요. javawork님 가족과 함께 간 자연사박물관에서 발견한 snow leopard 티라노 앞에서 한컷  프랑스의 날 축제가 있던 일요일 풍경 무언가 진지하게 시청 중인 아들 뒷모습 Dippe Messe 축제의 놀이기구 모습 최근 지른 품목 중 하나; 아래부터는 역시 최근 구입한 마이크로포서드 Lumix GF1으로 촬영한 것들입니다. 쿄쿄... 한국 출장 때 최초 독한/한독 지원 전자사전이라 하여..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Frankfurt</category>
			<category>Frankfurt</category>
			<category>프랑크푸르트</category>
			<author>all2one</author>
			<guid>http://gl3d.net/199</guid>
			<comments>http://gl3d.net/entry/Frankfurt-Scenery-20091026#entry199comment</comments>
			<pubDate>Tue, 27 Oct 2009 07:47:22 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20091021</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20091021</link>
			<description>프로그래밍programming PlanetD - a collection of blogs about D: http://su.pr/4iAHrC #programming # D 언어에 관한 글 모음 블로그 RT codemonkeyism: +1 RT surya_s: +1 for Git: http://bit.ly/2ZL224 via KentBeck #programming # 또다른 git 튜토리얼 RT bjoernknafla: Great info about V..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4534407&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			<category>Tweets</category>
			<category>C++</category>
			<category>codepad</category>
			<category>Coders at Work</category>
			<category>CT</category>
			<category>D 언어</category>
			<category>Fermi</category>
			<category>functional programming</category>
			<category>git</category>
			<category>Git#</category>
			<category>GLSL</category>
			<category>KGC2009</category>
			<category>Lambda Calculus</category>
			<category>Lean</category>
			<category>llvm</category>
			<category>NAN</category>
			<category>OpenGL 3.2</category>
			<category>SFINAE</category>
			<category>TDD</category>
			<category>TED</category>
			<category>VS2010</category>
			<category>WPF</category>
			<category>네할렘</category>
			<category>뽀모도로</category>
			<category>스레드안정성</category>
			<category>스크럼</category>
			<category>애자일</category>
			<category>윈폼</category>
			<category>정렬</category>
			<category>칸반</category>
			<category>파이썬</category>
			<category>프로그래밍퍼즐</category>
			<author>all2one</author>
			<guid>http://gl3d.net/198</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20091021#entry198comment</comments>
			<pubDate>Thu, 22 Oct 2009 08:05:42 +0900</pubDate>
		</item>
		<item>
			<title>차세대 게임개발 언어로 D에 주목하는 이유 - 2</title>
			<link>http://gl3d.net/entry/D-Programming-Language-GameDev-2</link>
			<description>이전글: 차세대 게임개발 언어로 D에 주목하는 이유 - 1  http://www.amazon.com/D-Programming-Language-Andrei-Alexandrescu/dp/0321635361/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1256034710&amp;sr=8-1 람다 함수형 언어의 대두와 함께 최근 각종 언어에서 람다의 지원이 유행인데요. C++0x에서도 지원 예정입니다. D는 역시 아주 깔끔하고 간소한 문법으로 익명 함수..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4520132&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Game Development</category>
			<category>Alexander Stepanov</category>
			<category>C++0x</category>
			<category>concept</category>
			<category>D programming language</category>
			<category>D 언어</category>
			<category>generic programming</category>
			<category>lambda</category>
			<category>metaprogramming</category>
			<category>Range</category>
			<category>람다</category>
			<category>메타프로그래밍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/197</guid>
			<comments>http://gl3d.net/entry/D-Programming-Language-GameDev-2#entry197comment</comments>
			<pubDate>Tue, 20 Oct 2009 21:10:38 +0900</pubDate>
		</item>
		<item>
			<title>크라이엔진 3 발표와 크라이텍코리아 구인</title>
			<link>http://gl3d.net/entry/cryengine3-crytek-korea-hiring</link>
			<description>며칠 전 드디어 &quot;크라이엔진 3&quot;가 정식 발표되었습니다. 함께 공개된 MyCryENGINE 사이  http://www.mycryengine.com/ CryEngine 3 - Beauty Speed Interaction Trailer Video Games | CryEngine 3 | Beauty Speed Interaction Trailer HD XBox 360 | Playstation 3 | Nintendo Wii 더불어 한국지사에도 많은 일들이 생..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
		  				&lt;embed src=&quot;http://api.v.daum.net/static/recombox1.swf?nid=4489477&quot; quality=&quot;high&quot; bgcolor=&quot;#ffffff&quot; width=&quot;400&quot; height=&quot;80&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/div&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;크리에이티브 커먼즈 라이선스&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
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			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Reproduction&quot;/&gt;
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Game Development</category>
			<category>CryENGINE3</category>
			<category>CryTek</category>
			<category>MyCryENGINE</category>
			<category>게임잡</category>
			<category>크라이엔진3</category>
			<category>크라이텍</category>
			<author>all2one</author>
			<guid>http://gl3d.net/196</guid>
			<comments>http://gl3d.net/entry/cryengine3-crytek-korea-hiring#entry196comment</comments>
			<pubDate>Sun, 18 Oct 2009 06:50:56 +0900</pubDate>
		</item>
		<item>
			<title>선과 깨어난 영혼</title>
			<link>http://gl3d.net/entry/Zen-and-The-Awakened-Soul</link>
			<description>Road to heaven by fd 삶은 매일매일 우리 안팎으로 움직이고, 떠다니고, 부유하고, 끓어오르며 스며듭니다. 하지만, 모든 것이 유리처럼 투명해지는 순간이 있습니다. 선이라 부를 수도 있고, 마음챙김, 계시 혹은 깨달음이라 할 수도 있지만, 이름이 중요하지는 않습니다. 이러한 깨어남의 순간에, 우리는 우리 자신과 삶, 그리고 우리를 둘러싼 광대한 우주에 관해 많은 것들을 깨달을 수 있습니다. 마치 엄청난 비바람과 어둠, 혼돈 뒤에 모든..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			<category>Translated</category>
			<category>awakened</category>
			<category>mindfulness</category>
			<category>soul</category>
			<category>zen</category>
			<author>all2one</author>
			<guid>http://gl3d.net/195</guid>
			<comments>http://gl3d.net/entry/Zen-and-The-Awakened-Soul#entry195comment</comments>
			<pubDate>Mon, 05 Oct 2009 19:29:31 +0900</pubDate>
		</item>
		<item>
			<title>분산버전관리 머큐리얼로 개인작업 관리하기</title>
			<link>http://gl3d.net/entry/dvcs-mercurial-local-version-control</link>
			<description>우리회사는 버전관리에 퍼포스를 씁니다. 일부 정보를 로컬의 특정 폴더(.svn)에 두는 서브버전과는 달리 퍼포스는 모든 정보가 서버에 있습니다. 그래서 모든 작업에 서버와의 통신이 필요합니다. 그럼에도 규모가변성은 상당히 좋은 것으로 알려져있더군요. 가끔 중요 마일스톤이 다가오면 퍼포스 저장소를 락합니다. 그러면 리드의 허락이 있기 전까지는 커밋(퍼포스 용어로는 서브밋)이 불가능하죠. 보통 안정화를 위해 이러한 작업을 합니다. 문제는 해당 마일스톤..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Game Development</category>
			<category>dvcs</category>
			<category>git</category>
			<category>mercurial</category>
			<category>perforce</category>
			<category>머큐리얼</category>
			<category>버전관리</category>
			<category>분산버전관리시스템</category>
			<category>퍼포스</category>
			<author>all2one</author>
			<guid>http://gl3d.net/194</guid>
			<comments>http://gl3d.net/entry/dvcs-mercurial-local-version-control#entry194comment</comments>
			<pubDate>Sat, 03 Oct 2009 02:30:39 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090928</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090928</link>
			<description>프로그래밍programming RT programmingjoy: How to write boost.python converters #programming http://bit.ly/4FkKrN #C++ #python #programming # 부스트 파이썬에 사용자 타입에 대한 지원을 추가하는 방법에 관한 튜토리얼 RT codemonkeyism: Stack Overflow Tag trends http://bit.ly/4jhcCG #programming..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Tweets</category>
			<category>bazaar</category>
			<category>bitbucket</category>
			<category>boost.python</category>
			<category>C++0x</category>
			<category>Clojure</category>
			<category>git</category>
			<category>github</category>
			<category>Grand Central Dispatch</category>
			<category>inheritance</category>
			<category>Kanban</category>
			<category>learnivore</category>
			<category>llvm</category>
			<category>Markov Chain</category>
			<category>mercurial</category>
			<category>Pair Programming</category>
			<category>Python</category>
			<category>rvalue</category>
			<category>Scala</category>
			<category>Scrum</category>
			<category>Software Engineering</category>
			<category>stackoverflow</category>
			<category>Sublime</category>
			<category>template metaprogramming</category>
			<category>vim</category>
			<category>상속</category>
			<category>스크럼</category>
			<category>알고리즘</category>
			<category>자료구조</category>
			<category>짝프로그래밍</category>
			<category>칸반</category>
			<category>파이썬</category>
			<author>all2one</author>
			<guid>http://gl3d.net/193</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090928#entry193comment</comments>
			<pubDate>Thu, 01 Oct 2009 22:26:07 +0900</pubDate>
		</item>
		<item>
			<title>차세대 게임개발 언어로 D에 주목하는 이유 - 1</title>
			<link>http://gl3d.net/entry/D-Programming-Language-GameDev-1</link>
			<description>예전 모회사에서 새 게임 프로젝트를 준비할 때, C++ 대신 D 언어를 심각하게 고려한 적이 있습니다. 3년도 더 된 이야기입니다만... 결국 정식 디버거도 없는 열악한 개발 환경 등을 고려할 때 무리다 판단했었습니다. 그 사이 D도 더디지만 발전하여 D 2.0 스펙이 나왔더군요. 그리고 책도 출간 예정입니다. 그것도 C++ 구루의 한명인 Andrei Alexandrescu에 의해서 말입니다. 아직 몇개월이 더 지나야 책이 최종 출간될 것 같습니다..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Game Development</category>
			<category>Andrei Alexandrescu</category>
			<category>array slicing</category>
			<category>binarysearch</category>
			<category>C++0x</category>
			<category>D programming language</category>
			<category>D 언어</category>
			<category>unittest</category>
			<category>단위테스트</category>
			<category>이진검색</category>
			<author>all2one</author>
			<guid>http://gl3d.net/192</guid>
			<comments>http://gl3d.net/entry/D-Programming-Language-GameDev-1#entry192comment</comments>
			<pubDate>Sat, 19 Sep 2009 06:44:23 +0900</pubDate>
		</item>
		<item>
			<title>프로그래밍 언어의 창시자들</title>
			<link>http://gl3d.net/entry/masterminds-of-programming</link>
			<description>Masterminds of Programming 다음과 같은 여러 프로그래밍 언어를 만든이들과의 인터뷰를 엮은 책입니다. C++ Python APL Forth Basic Awk Lua Haskell ML SQL Objective-C JAVA C# UML Perl Postscript Eiffel 동적,정적,개체지향,함수형 등 각기 다른 특성을 지닌 언어들을 접하고 그 뒤의 숨어있는 프로그래밍에 대한 서로 다른 관점들을 접해볼 수 있는 기회였습니다. 비..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Book Review</category>
			<category>masterminds of programming</category>
			<category>Programming</category>
			<category>Programming Languages</category>
			<category>프로그래밍</category>
			<category>프로그래밍 언어</category>
			<author>all2one</author>
			<guid>http://gl3d.net/191</guid>
			<comments>http://gl3d.net/entry/masterminds-of-programming#entry191comment</comments>
			<pubDate>Thu, 17 Sep 2009 05:58:47 +0900</pubDate>
		</item>
		<item>
			<title>My Recent Tweets 20090909</title>
			<link>http://gl3d.net/entry/My-Recent-Tweets-20090909</link>
			<description>이번에는 대분류를 좀 더 세분화해보았습니다. ^^ Freedom by che colore ha il buio, stanotte 씨뿔뿔C++ CppDepend - NDepend for C++ http://su.pr/7mH3lp #programming # NDepend의 C++ 버전으로 강력한 소스코드 정적분석 도구입니다. 상용입니다만, 한번 써볼 가치가 있어보입니다. Want Speed? Pass by Value: http://su.pr/9gxO1q..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			<category>Tweets</category>
			<category>agile</category>
			<category>Andrei Alexandrescu</category>
			<category>bithacks</category>
			<category>cartoon shader</category>
			<category>CppDepend</category>
			<category>D programming language</category>
			<category>data-oriented design</category>
			<category>dvcs</category>
			<category>FeatureBranch</category>
			<category>git</category>
			<category>NEXUS</category>
			<category>NP-Complete</category>
			<category>Open-Closed Principle</category>
			<category>OpenCL</category>
			<category>OpenGL</category>
			<category>pass by value</category>
			<category>radial basis function</category>
			<category>reflection</category>
			<category>Single Responsibility Principle</category>
			<category>SnowLeopard</category>
			<category>Software Transactional Memory</category>
			<category>stm</category>
			<category>Syntax Highlighter</category>
			<category>tedtalks</category>
			<category>textmate</category>
			<category>vim</category>
			<category>zero-length array</category>
			<category>버그트래커</category>
			<author>all2one</author>
			<guid>http://gl3d.net/190</guid>
			<comments>http://gl3d.net/entry/My-Recent-Tweets-20090909#entry190comment</comments>
			<pubDate>Thu, 10 Sep 2009 05:57:36 +0900</pubDate>
		</item>
		<item>
			<title>gamescom 간단 참관기</title>
			<link>http://gl3d.net/entry/gamescom-2009</link>
			<description>GDC Europe 2009의 마지막 날, gamescom이 시작되었습니다. GDC 세션들 중간중간에 짬을 내어 전시장을 둘러보았습니다.  아이온을 주력으로 내세운 엔씨소프트 부스 아이온 스토리를 바탕으로 한 뮤지컬 비스무리한 것을 정기적으로 공연하더군요. 디아블로3의 플레이 체험이 핵심포인트였던 블리자드 부스  30분쯤 기다려 위와 같은 디아블로3 체험 대열에 낄 수 있었습니다. 그나마 비즈니스데이라 가능했던 짧은 대기 시간... 2D와 3D라는..&lt;div class=&quot;blogger-news-widget&quot; style=&quot;width: 100%; text-align: center&quot;&gt;
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			&lt;Work rdf:about=&quot;&quot;&gt;
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			<category>Game Development</category>
			<category>Diablo 3</category>
			<category>gamescom</category>
			<category>GDC Europe</category>
			<category>PSP GO</category>
			<category>디아블로3</category>
			<author>all2one</author>
			<guid>http://gl3d.net/189</guid>
			<comments>http://gl3d.net/entry/gamescom-2009#entry189comment</comments>
			<pubDate>Wed, 02 Sep 2009 06:30:51 +0900</pubDate>
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