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		<title>PrettyNaru&#039;s nyorong World ＇ω＇</title>
		<link>http://blog.naru4u.net/</link>
		<description>Heaven slaps with spade those who shoveling themselves.</description>
		<language>ko</language>
		<pubDate>Tue, 26 Jan 2010 11:02:37 +0900</pubDate>
		<generator>Tistory 1.1 (http://www.tistory.com/)</generator>
		<image>
		<title>PrettyNaru&#039;s nyorong World ＇ω＇</title>
		<url><![CDATA[http://cfs8.tistory.com/upload_control/download.blog?fhandle=YmxvZzY1NzQ2QGZzOC50aXN0b3J5LmNvbTovYXR0YWNoLzAvMTkwMDAwMDAwMDAxLmpwZw%3D%3D]]></url>
		<link>http://blog.naru4u.net/</link>
		<description>Heaven slaps with spade those who shoveling themselves.</description>
		</image>
		<item>
			<title>드로이드 국내에 들어온다? 모토로이? 모토로이 = 드로이드?</title>
			<link>http://blog.naru4u.net/2304191</link>
			<description>&lt;FONT size=5&gt;&lt;STRONG&gt;&lt;br /&gt;뭔 개수작이야!!!!!&lt;/STRONG&gt;&lt;/FONT&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;대가리 총맞은 소리하네 -_-&lt;br /&gt;&lt;br /&gt;모토로이와 드로이드 간의 정체성이 참 오묘하게 변화하는데는&lt;br /&gt;&lt;br /&gt;SKT의 언론플레이가 지대한 영향을 끼쳤다 라고 해도 과언이 아닐 듯 싶은데&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;이거슨.. 횬다이가 만든 투싼과 아반떼HD는 동일한 차 라고 주장하는 것 만큼이나 헛소리고.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;정확하게는, 중국에서 팔던 안드로이드폰 XT701 을 국내 실정에 맞게 조금 변화를 주고 XT720 이라는 모델로 출시하는 것.&lt;br /&gt;&lt;br /&gt;이 정답이 되겠습니다.&lt;br /&gt;&lt;br /&gt;안드로이드 폰 임에는 맞지만, 그게 드로이드 폰 이라는 소리는 아니죠.&lt;br /&gt;&lt;br /&gt;아이팟 터치 1세대와 아이폰 3GS 만큼의 차이 랄까나..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;정리하면 국내 출시되는 모토로이는&lt;br /&gt;&lt;br /&gt;드로이드 에서 QWERTY자판을 빼고 터치화 한 제품을 국내에 들여오는게 아닌&lt;br /&gt;&lt;br /&gt;중국에서 가장 먼저 출시된 &#039;모토로이&#039; 제품을 국내 실정에 맞게 커스터마이징 한 제품이다 라는거죠.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;아...&lt;br /&gt;&lt;br /&gt;SKT 개수작 쩐다... -_ㅠ..&lt;br /&gt;&lt;br /&gt;간만에 포스팅 거리가 이런것일 줄이야...&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
			&lt;/Work&gt;
			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Reproduction&quot;/&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>R&amp;D</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304191</guid>
			<comments>http://blog.naru4u.net/2304191#entry2304191comment</comments>
			<pubDate>Tue, 26 Jan 2010 11:02:05 +0900</pubDate>
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		<item>
			<title>[MFC] 간단한 파일 암호화.. 랄까...</title>
			<link>http://blog.naru4u.net/2304190</link>
			<description>&lt;P&gt;암호화라고 거창하게 써놨지만, 사실 별거 없죠&lt;br /&gt;&lt;br /&gt;걍 특정/불특정 문자열을 꼬아놓은다 랄까...&lt;br /&gt;&lt;br /&gt;여튼, 전 제가 원하는 임의의 문자(숫자)를 곱하는 형식을 취했습니다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CFile f;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;CFileException e;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;CString fileName, strHost;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;UpdateData(TRUE);&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;char *p_host = (LPSTR)(LPCSTR)m_strHost; // 에디트 박스에 쳐박은 호스트주소입니다.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;char key = 243;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;int i = 0;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;for( i = 0; i &amp;lt; strlen(p_host); i++){&amp;nbsp; // 한글자 마다 key 값을 곱합니다 (-_-) 제곱이랄까....&lt;br /&gt;&amp;nbsp; p_host[i] = p_host[i] ^ key; &lt;br /&gt;&amp;nbsp;} &lt;/P&gt;
&lt;P&gt;&amp;nbsp;strHost.Format(&quot;%s\r\n&quot;, p_host);&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;char szCurDir[256] = {NULL, };&lt;/P&gt;
&lt;P&gt;&amp;nbsp;GetCurrentDirectory(256, szCurDir);&lt;br /&gt;&amp;nbsp;strcat(szCurDir, &quot;&lt;A href=&quot;file://\\config.ini&quot;&gt;\\config.ini&lt;/A&gt;&quot;);&lt;br /&gt;&amp;nbsp;fileName=szCurDir;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;if( !f.Open( fileName, CFile::modeCreate | CFile::modeWrite, &amp;amp;e ) )&lt;br /&gt;&amp;nbsp;{&lt;br /&gt;#ifdef _DEBUG&lt;br /&gt;&amp;nbsp; afxDump &amp;lt;&amp;lt; &quot;File could not be opened &quot; &amp;lt;&amp;lt; e.m_cause &amp;lt;&amp;lt; &quot;\n&quot;;&lt;br /&gt;#endif&lt;br /&gt;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;else&lt;br /&gt;&amp;nbsp;{&lt;br /&gt;&amp;nbsp; f.SeekToEnd();&lt;br /&gt;&amp;nbsp; f.Write(strHost , strlen(strHost)); // 저장합니다.&lt;br /&gt;&amp;nbsp; f.Close();&lt;br /&gt;&amp;nbsp;}&lt;br /&gt;&lt;br /&gt;끝.&lt;br /&gt;&lt;br /&gt;읽어올때도 마찬가지로 하나씩 읽어오는 형태를 취합니다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;char szCurDir[256] = {NULL, };&lt;br /&gt;&amp;nbsp;CString fileName, strHost;&lt;br /&gt;&amp;nbsp;GetCurrentDirectory(256, szCurDir);&lt;br /&gt;&amp;nbsp;strcat(szCurDir, &quot;&lt;A href=&quot;file://\\config.ini&quot;&gt;\\config.ini&lt;/A&gt;&quot;);&lt;br /&gt;&amp;nbsp;fileName=szCurDir;&lt;br /&gt;&amp;nbsp;char load_data[256] = { 0 ,}; &lt;br /&gt;&amp;nbsp;char key = 243;&lt;br /&gt;&amp;nbsp;int i = 0;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;FILE *p_file = fopen(fileName, &quot;rb&quot;); &lt;br /&gt;&amp;nbsp;if(p_file != NULL){ &lt;br /&gt;&amp;nbsp; fread(load_data, 256, 1, p_file); &lt;br /&gt;&amp;nbsp; fclose(p_file); &lt;br /&gt;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;int length = strlen(load_data); &lt;br /&gt;&amp;nbsp;int j = 0, k=0;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;for(i = 0; i &amp;lt; length; i++){ &lt;br /&gt;&amp;nbsp; load_data[i] = load_data[i] ^ key; &lt;br /&gt;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;m_strHost = load_data;&lt;br /&gt;&amp;nbsp;if(bUpdate) UpdateData(FALSE);&lt;br /&gt;&lt;br /&gt;끝...&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
			&lt;!-- Creative Commons License--&gt;
			&lt;!-- &lt;rdf:RDF xmlns=&quot;http://web.resource.org/cc/&quot; xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot; xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;&gt;
			&lt;Work rdf:about=&quot;&quot;&gt;
			&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; /&gt;
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Reproduction&quot;/&gt;
			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304190</guid>
			<comments>http://blog.naru4u.net/2304190#entry2304190comment</comments>
			<pubDate>Mon, 21 Sep 2009 15:53:59 +0900</pubDate>
		</item>
		<item>
			<title>[MFC] CColorStaticST사용중 SetFontSize 에러 해결방법..</title>
			<link>http://blog.naru4u.net/2304189</link>
			<description>&lt;P&gt;Static컨트롤에 색상을 입히는 것 까지는 좋으나, 다이얼로그를 계속 생성하거나&lt;br /&gt;&lt;br /&gt;폰트사이즈를 지정해줄 경우, 1회성으론 관계가 없다.&lt;br /&gt;&lt;br /&gt;하지만, 여러번 다이얼로그를 불러온다던가 하면서&lt;br /&gt;&lt;br /&gt;SetFontSize 메소드를 계속 불러올 경우&lt;br /&gt;&lt;br /&gt;에러를 토해내는데, 생각보다 단순한 문제였다.&lt;br /&gt;&lt;br /&gt;우선, ColotStaticST의 함수 부분을 살펴보면&lt;br /&gt;&lt;br /&gt;void CColorStaticST::SetFontSize(int nHeight, int nWidth, BOOL bold)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;CFont* pFont &amp;nbsp;= NULL;&lt;br /&gt;&amp;nbsp;LOGFONT LogFont;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;pFont &amp;nbsp; = GetFont();&lt;br /&gt;&amp;nbsp;pFont-&amp;gt;GetLogFont(&amp;amp;LogFont);&lt;/P&gt;
&lt;P&gt;&amp;nbsp;if(nHeight &amp;gt; 0)&lt;br /&gt;&amp;nbsp;{&lt;br /&gt;&amp;nbsp; LogFont.lfHeight = nHeight;&lt;br /&gt;&amp;nbsp;}&lt;/P&gt;
&lt;P&gt;&amp;nbsp;if(nWidth &amp;gt; 0)&lt;br /&gt;&amp;nbsp;{&lt;br /&gt;&amp;nbsp; LogFont.lfWidth &amp;nbsp;= nWidth;&lt;br /&gt;&amp;nbsp;}&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&amp;nbsp;if(bold)&lt;br /&gt;&amp;nbsp;{&lt;br /&gt;&amp;nbsp; LogFont.lfWeight = FW_BOLD;&lt;br /&gt;&amp;nbsp;}&lt;/P&gt;
&lt;P&gt;&amp;nbsp;m_pFont-&amp;gt;CreateFontIndirect(&amp;amp;LogFont);&lt;/P&gt;
&lt;P&gt;&amp;nbsp;SetFont(m_pFont);&lt;/P&gt;
&lt;P&gt;&amp;nbsp;Invalidate();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;자 무엇이 문제인지 알겠는가.&lt;br /&gt;&lt;STRONG&gt;&lt;U&gt;&lt;FONT color=#ff0000&gt;&lt;br /&gt;&amp;nbsp;m_pFont-&amp;gt;CreateFontIndirect(&amp;amp;LogFont);&lt;/FONT&gt;&lt;/U&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;이부분에서 에러가 발생하게 된다.&lt;br /&gt;&lt;br /&gt;즉, 반복적으로 불러올 경우, 불러오는 만큼 오브젝트를 계속 생성하려 들기 때문인데&lt;br /&gt;&lt;br /&gt;여러가지 해결 방법이 있을 수 있겠지만 본인은 이렇게 해결했다. (사실 좀 무식하게 해결한..)&lt;br /&gt;&lt;br /&gt;m_cStStatus.m_pFont-&amp;gt;DeleteObject();&lt;br /&gt;&lt;br /&gt;해당 컨트롤에 대한 변수를 선언하고 (CColorStaticST m_cStStatus; 등..)&lt;br /&gt;&lt;br /&gt;CColorStaticST가 가지고 있는 멤버변수인 m_pFont 에 직접 DeleteObject() 를 수행케 함으로써 해결했다.&lt;br /&gt;&lt;br /&gt;.... 아 쓰고나니 진짜 개무식하네-_-&lt;br /&gt;&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-nd/&quot;&gt;
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			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304189</guid>
			<comments>http://blog.naru4u.net/2304189#entry2304189comment</comments>
			<pubDate>Fri, 18 Sep 2009 09:47:56 +0900</pubDate>
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		<item>
			<title>에.. 이직했습니다.</title>
			<link>http://blog.naru4u.net/2304187</link>
			<description>아실 분들은 다 아시겠지만 일일히 알리기도 귀찮아서&lt;br /&gt;&lt;br /&gt;포스팅도 잘 안하던 찰나에, 오늘은 조금 짬이 나네요.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;네 이직했습니다.&lt;br /&gt;&lt;br /&gt;기존 PMP/네비게이션 제조 회사에서 일하다가&lt;br /&gt;&lt;br /&gt;지금은 공정자동화 솔루션 개발업체로 이직했습니다. (SI분야)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;더 나은 조건과 근무환경, 사내 복지도 좋고 연봉도 오르고 -_-&lt;br /&gt;&lt;br /&gt;대우는 마찬가지로 일반 사원입니다만, 한가지 좋은점이라면 좋고 아쉬운점이라면 아쉬울 수 있는 부분은&lt;br /&gt;&lt;br /&gt;&#039;신입&#039;으로 들어왔다는 정도 ....&lt;br /&gt;&lt;br /&gt;기존에 일하던 회사 경력이 1년도 채 안된 부분도 있지만, 본인이 신입사원 모집하는 부분으로 지원하였기 때문에&lt;br /&gt;&lt;br /&gt;신입인거죠 뭐 .... (-_-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;여튼 ... 이직한지는 어언 3주정도 되었습니다.&lt;br /&gt;&lt;br /&gt;8월 24일부터 옮겼고요...&lt;br /&gt;&lt;br /&gt;여튼 뭐 ... 그렇습니다. 요즘 근황 궁금해하실 분을 위해서 써둡니다 [......]&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Life Story</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304187</guid>
			<comments>http://blog.naru4u.net/2304187#entry2304187comment</comments>
			<pubDate>Mon, 14 Sep 2009 10:08:38 +0900</pubDate>
		</item>
		<item>
			<title>[MFC] 설정 등을 INI로 내보내거나 읽고 싶을때 ... WritePrivateProfileString / GetPrivateProfileString</title>
			<link>http://blog.naru4u.net/2304186</link>
			<description>&lt;P&gt;&lt;STRONG&gt;파일에 쓸때:&lt;br /&gt;&lt;/STRONG&gt;&lt;br /&gt;&amp;nbsp;- 형식:&lt;br /&gt;WritePrivateProfileStringA(&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCWSTR lpAppName,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCWSTR lpKeyName,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCWSTR lpString,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCWSTR lpFileName&lt;br /&gt;&amp;nbsp; &amp;nbsp; );&lt;br /&gt;&lt;br /&gt;&amp;nbsp;- 사용법:&lt;br /&gt;&amp;nbsp; WritePrivateProfileString(&quot;카테고리&quot;, &quot;파라메터&quot;, 저장하고자하는항목(변수), ini파일의 위치);&lt;br /&gt;&lt;br /&gt;실 사용 예:&lt;br /&gt;&amp;nbsp; char szCurDir[256] = {NULL, };&lt;br /&gt;&amp;nbsp; int port;&lt;br /&gt;&amp;nbsp; CString strPort;&lt;br /&gt;&amp;nbsp; GetCurrentDirectory(256, szCurDir);&lt;br /&gt;&amp;nbsp; strcat(szCurDir, &quot;\\server.ini&quot;);&lt;br /&gt;&amp;nbsp; strPort.Format(&quot;%d&quot;, port);&lt;br /&gt;&amp;nbsp; WritePrivateProfileString(&quot;Server&quot;, &quot;Port&quot;, m_nPort, szCurDir);&lt;br /&gt;&amp;nbsp; strMsg.Format(&quot;%d&quot;, size);&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;STRONG&gt;파일로부터 읽어올때:&lt;br /&gt;&lt;/STRONG&gt;&lt;br /&gt;&amp;nbsp;- 형식:&lt;br /&gt;GetPrivateProfileStringA(&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCSTR lpAppName,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCSTR lpKeyName,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCSTR lpDefault,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPSTR lpReturnedString,&lt;br /&gt;&amp;nbsp; &amp;nbsp; DWORD nSize,&lt;br /&gt;&amp;nbsp; &amp;nbsp; LPCSTR lpFileName&lt;br /&gt;&amp;nbsp; &amp;nbsp; );&lt;br /&gt;&lt;br /&gt;&amp;nbsp;- 사용법:&lt;br /&gt;&amp;nbsp;GetPrivateProfileString(&quot;카테고리&quot;, &quot;파라메터&quot;, &quot;기본값&quot;, 저장할곳, 읽어올바이트수, ini파일의 위치);&lt;br /&gt;&lt;br /&gt;실 사용 예:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;CString strButt;&lt;br /&gt;&amp;nbsp;int port, m_nPort;&lt;br /&gt;&amp;nbsp;char szBuffer[256] = {NULL , };&lt;br /&gt;&amp;nbsp;char szCurDir[256] = {NULL, };&lt;br /&gt;&amp;nbsp;GetCurrentDirectory(256, szCurDir);&lt;br /&gt;&amp;nbsp;strcat(szCurDir, &quot;\\server.ini&quot;);&lt;br /&gt;&amp;nbsp;GetPrivateProfileString(&quot;Server&quot;, &quot;Port&quot;, &quot;15000&quot;, szBuffer, 256, szCurDir);&lt;br /&gt;&amp;nbsp;strBuff.Format(&quot;%s&quot;, szBuffer);&lt;br /&gt;&amp;nbsp;port = atoi(szBuffer);&lt;br /&gt;&amp;nbsp;m_nPort.Format(&quot;%d&quot;, port);&lt;br /&gt;&lt;br /&gt;&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304186</guid>
			<comments>http://blog.naru4u.net/2304186#entry2304186comment</comments>
			<pubDate>Mon, 14 Sep 2009 10:04:46 +0900</pubDate>
		</item>
		<item>
			<title>[MFC] 특정 버튼 혹은 기타 컨트롤의 색상을 변경하거나 제어하고자 할때 쓸 수 있는 방법 하나..</title>
			<link>http://blog.naru4u.net/2304185</link>
			<description>&lt;P&gt;BOOL C다이얼로그클래스::PreTranslateMessage(MSG* pMsg) &lt;br /&gt;{&lt;br /&gt;&amp;nbsp;if (pMsg-&amp;gt;message==WM_MOUSEMOVE)&lt;br /&gt;&amp;nbsp; &amp;nbsp; {&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (GetDlgItem(IDC_SEND)-&amp;gt;GetSafeHwnd()==pMsg-&amp;gt;hwnd) &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;else if (GetDlgItem(IDC_SELSEND)-&amp;gt;GetSafeHwnd()==pMsg-&amp;gt;hwnd)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {&lt;br /&gt;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; else if (GetDlgItem(IDC_START)-&amp;gt;GetSafeHwnd()==pMsg-&amp;gt;hwnd)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {&lt;br /&gt;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; else if (GetDlgItem(IDOK)-&amp;gt;GetSafeHwnd()==pMsg-&amp;gt;hwnd)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {&lt;br /&gt;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; }&lt;br /&gt;&amp;nbsp; &amp;nbsp;return CDialog::PreTranslateMessage(pMsg);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;....&lt;br /&gt;&lt;br /&gt;사실 버튼같은 경우엔 CButtonST를, 스태틱컨트롤은 CColorStaticST를 쓰는 편이 낫긴 하다.&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304185</guid>
			<comments>http://blog.naru4u.net/2304185#entry2304185comment</comments>
			<pubDate>Mon, 14 Sep 2009 09:47:58 +0900</pubDate>
		</item>
		<item>
			<title>박재범(2PM) 글에 관한 짧은 생각.</title>
			<link>http://blog.naru4u.net/2304184</link>
			<description>지극히 개인적이고 단편적인 생각입니다.&lt;br /&gt;포괄적으로 생각하고 쓴 글이 아니고, 그냥 손가는 대로 끄적인 글이니 태클걸지마 ㅇㅇ;;;&lt;br /&gt;내 블로그고, 그냥 단편적인 생각일 뿐임. 옹호하고 싶은것도 없고, 그저 이나라가 병맛이라고 ㅇㅇ;;&lt;br /&gt;&lt;br /&gt;--------------------------------&lt;br /&gt;&lt;br /&gt;좆같은 나라를 좆같다고 못하면 뭐라그럼 ㅇㅇ;;&lt;br /&gt;&lt;br /&gt;이라는 생각도 살짝 들긴 하는데&lt;br /&gt;뭐 그만큼 이나라가 병맛드립 쩔긴 하잖음.. 인정할건 인정하자.&lt;br /&gt;&lt;br /&gt;외국인 노동자로 한국와서 일하는게 쉽지 않았으니 그런 글을 남겼기야 하겠지만서도&lt;br /&gt;(마치 예전 개그프로그램에 나온, 파키스탄인가 노동자 블랑카 가 생각난다.)&lt;br /&gt;&lt;br /&gt;어찌되었건, 표현의 자유는 있어야 하잖아?&lt;br /&gt;&lt;br /&gt;한국인이고 한국 살면서도 &#039;아 한국 좆같아&#039; 라고 말하는 나도 있고 사람들도 많은데&lt;br /&gt;&lt;br /&gt;뭘 굳이 예전 블로그같은거 뒤적거려서 까대는지 잘 모르겠 -_-;;;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;어찌보면, 박재범의 개인적인 글을 외부에서 기어이 찾아내서 깠다는 것도 웃기는거고.&lt;br /&gt;&lt;br /&gt;블로그나 트위터, 페이스북 등의 소셜네트워크는 애초에 개인공간 아닌가?&lt;br /&gt;&lt;br /&gt;내가 쓰고싶은 대로 쓰고 내 아는사람들과의 공유하고자 하는 공간이지&lt;br /&gt;&lt;br /&gt;너도나도 같이 쓰라고 만드는 공간은 아니잖음.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;뭐 여기에 대해 이러한 항변이 있을 수는 있겠지&lt;br /&gt;&lt;br /&gt;&#039;공인인 만큼 언행에 신경써야한다.&#039;&lt;br /&gt;&lt;br /&gt;근데말이죠, 공인은 공인이고 개인공간은 개인공간이지.&lt;br /&gt;&lt;br /&gt;공인이라 해서 내 개인생활이 없다는거, 이거 말이 된다고 생각해? -.-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;뭐 잡설이 길어지면 더 보기 안좋으니 여기서 끝.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;한줄요약: 호불호좆. 좆같은걸 좆같다고 못하는...&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Miscellaneous</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304184</guid>
			<comments>http://blog.naru4u.net/2304184#entry2304184comment</comments>
			<pubDate>Mon, 07 Sep 2009 20:36:30 +0900</pubDate>
		</item>
		<item>
			<title>[MFC] 꼬마고냥이 나루의 개(고냥이?)발이야기.. eVC++ 4.0 -&gt; VS2005 컨버팅</title>
			<link>http://blog.naru4u.net/2304183</link>
			<description>&lt;P&gt;같은 내용의 MFC프로그램을 ARM용으로 하나의 eVC 4.0 프로젝트를 생성하고&lt;br /&gt;Win32용으로 하나의 VS 6.0 프로젝트를 생성해서 두개를 관리해왔습니다.&lt;br /&gt;&lt;br /&gt;뭐 하나로 묶어서 쓸 수도 있었겠지만, 난 초보니까.&lt;br /&gt;&lt;br /&gt;헌데 이번에 2005를 쓰다보니, 이걸 하나로 뭉칠 수 있을 것 같았습니다.&lt;br /&gt;그래서 뭉쳤죠 (-_-)&lt;br /&gt;&lt;br /&gt;지난번 글에도 언급했다 시피 어차피 임베디드계열과 Win32를 병행한다면&lt;br /&gt;eVC로 만든것을 컨버팅하는게 낫다고 생각합니다.&lt;br /&gt;&lt;br /&gt;왜?&lt;br /&gt;&lt;br /&gt;1&amp;gt;C:\Program Files\Microsoft Visual Studio 8\VC\ce\include\crtdefs.h(100) : fatal error C1189: #error :&amp;nbsp; ERROR: Use of C runtime library internal header file.&lt;br /&gt;1&amp;gt;Build log was saved at &quot;file://c8c8c8c8c8c8c8c8c8 (ARMV4I)\Debug\BuildLog.htm&quot;&lt;br /&gt;1&amp;gt;zip_dev - 1 error(s), 1 warning(s)&lt;br /&gt;========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========&lt;br /&gt;&lt;br /&gt;이딴에러 만날 일 없거든... -_-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;여튼, 각설하고&lt;br /&gt;&lt;br /&gt;eVC를 컨버팅 해서 쓰려고 하니, 컴파일시 다음과 같은 문제가 발생을 합니다.&lt;br /&gt;&lt;br /&gt;warning C4996: &#039;strcpy&#039; was declared deprecated&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; c:\program files\microsoft visual studio 8\vc\include\string.h(73) : see declaration of &#039;strcpy&#039;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Message: &#039;This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.&#039;&lt;br /&gt;&lt;br /&gt;... WHAT THE FUCK??&lt;br /&gt;기본 API에서 오류가 날리가 없잖아... 근데 났네요&lt;br /&gt;&lt;br /&gt;이는 stdafx.h 상단에&lt;br /&gt;&amp;nbsp;&lt;FONT color=#ff0000&gt;&lt;STRONG&gt;#define _CRT_SECURE_NO_DEPRECATE&lt;/STRONG&gt;&lt;/FONT&gt; &lt;br /&gt;를 정의함으로써 해결가능합니다.&lt;br /&gt;&lt;br /&gt;또, rc2 파일인가 rc파일이 없다고 컴파일이 안되는 부분도 생기는데&lt;br /&gt;전 그냥 주석처리 해버렸습니다 (무식한놈....)&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304183</guid>
			<comments>http://blog.naru4u.net/2304183#entry2304183comment</comments>
			<pubDate>Tue, 11 Aug 2009 15:36:00 +0900</pubDate>
		</item>
		<item>
			<title>Visual Studio 2005 .. 끄적끄적..</title>
			<link>http://blog.naru4u.net/2304182</link>
			<description>&lt;P&gt;기존엔 WinCE 5.0기준으로 개발해왔기 때문에&lt;br /&gt;&lt;br /&gt;개발환경을 VS6.0 과 eVC++ 4.0 을 쓰다가&lt;br /&gt;&lt;br /&gt;이제 WinCE 6.0 을 개발해야 하는 상황이 와서&lt;br /&gt;&lt;br /&gt;SDK가 VS 2005 에서만 구동되는 x같은 상황이 왔습니다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;그래서 Visual Studio 2005를 사용중에 있는데.&lt;br /&gt;&lt;br /&gt;확연히 다르다는 느낌도 많이 받거니와&lt;br /&gt;&lt;br /&gt;확실히 짜증도 많이 납니다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;기존 VS 6.0 -&amp;gt; VS 2005 로 컨버팅 해서 쓰느니&lt;br /&gt;&lt;br /&gt;eVC++ 4.0 -&amp;gt; VS 2005 로 컨버팅 해서 쓰는게 낫다는 생각도 들고요.&lt;br /&gt;(물론 어디까지나 임베디드 개발도 병행해야 할 경우의 이야기입니다.)&lt;br /&gt;&lt;br /&gt;조만간에 개발노트들을 마구마구 작성할 듯 싶습니다.&lt;br /&gt;&lt;/P&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;
			&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/div&gt;&lt;/fieldset&gt;</description>
			<category>Develop</category>
			<category>개발관련</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304182</guid>
			<comments>http://blog.naru4u.net/2304182#entry2304182comment</comments>
			<pubDate>Tue, 11 Aug 2009 15:26:32 +0900</pubDate>
		</item>
		<item>
			<title>사람은 언제나 서로를 속이며 산다</title>
			<link>http://blog.naru4u.net/2304181</link>
			<description>그렇다. 이유여하를 막론하고 사람은 항상 서로에게 거짓말을 한다.&lt;br /&gt;&lt;br /&gt;배가 고프지만 소위말하는 &#039;미덕&#039;과 &#039;예의&#039;의 범위 안에서 행하는 거짓말.&lt;br /&gt;&lt;br /&gt;누군가가 약속에 늦어서 오랫동안 기다렸지만, &#039;아냐 나도 방금왔어&#039; 하는 거짓말.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;상대를 배려하는 차원에서의 거짓말.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;이분법적 논리로 보면, 거짓말은 분명 나쁜것이다.&lt;br /&gt;&lt;br /&gt;물론 순기능/역기능 을 생각해볼 수는 있겠으나, 학창시절 선생님들은 흔히들 말한다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#039;여러분 거짓말은 나쁜거에요. 해서는 안되요&#039;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;그럼 거짓말은 나쁜거고 해서는 안되는것이니&lt;br /&gt;&lt;br /&gt;선의의거짓말이건 예의나 격식을 차리는 거짓말이건 해서는 안되는것 아닌가.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;회사에서 상사에게 거짓말.&lt;br /&gt;&lt;br /&gt;불만사항을 말하고 싶으나 내 뜻대로 말할 수 없는 현실.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;타 업체에서 이직제의가 들어왔다.&lt;br /&gt;&lt;br /&gt;하지만 회사에는 그런부분에 대해서 이야기 할 수 없다.&lt;br /&gt;&lt;br /&gt;거짓말을 해야만 나에게 불이익이 오지 않는다.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;우리가 배웠던 것들은 무엇이었을까.&lt;br /&gt;&lt;fieldset style=&quot;margin:20px 0px 20px 0px;padding:5px;&quot;&gt;&lt;legend&gt;&lt;span&gt;&lt;strong&gt;Creative Commons License&lt;/strong&gt;&lt;/span&gt;&lt;/legend&gt;&lt;!--Creative Commons License--&gt;&lt;div style=&quot;float: left; width: 88px; margin-top: 3px;&quot;&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0&quot; src=&quot;http://i.creativecommons.org/l/by-nc-nd/2.0/kr/88x31.png&quot;/&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-left: 92px; margin-top: 3px; text-align: justify;&quot;&gt;이 저작물은 &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-nd/2.0/kr/&quot; target=_blank&gt;크리에이티브 커먼즈 코리아 저작자표시-비영리-변경금지 2.0 대한민국 라이선스&lt;/a&gt;에 따라 이용하실 수 있습니다.
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			<category>Trash</category>
			<category>개소리</category>
			<author>PrettyNaru</author>
			<guid>http://blog.naru4u.net/2304181</guid>
			<comments>http://blog.naru4u.net/2304181#entry2304181comment</comments>
			<pubDate>Mon, 10 Aug 2009 02:20:36 +0900</pubDate>
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